---
title: "How To Design Better Multiple Choice Quizzes — 2 Tips"
url: "https://books.playgoventure.com/3/newsletter/231/how-to-design-better-multiple-choice-quizzes-2-tips"
---

<img src = "https://books.playgoventure.com/u/1721182542080-xTAMkb.png" style="width: 100%; display: block; margin: auto;">

# How To Design Better Multiple Choice Quizzes — 2 Tips

I'm going to show you two ways to improve multiple-choice quizzes.

Testing using multiple-choice quizzes is certainly not a good way to assess *skill* or *behavioral change*, but it can be okay for measuring *current knowledge*.

I say *current* knowledge because students who memorize concepts to pass a multiple-choice quiz typically forget the answers within a few days. This begs the question of why multiple-choice quizzes are so widely used in education — but let's leave that for another discussion.

## Tip #1

Present 3 multiple-choice answers instead of 4.

Have you ever wondered why many quizzes include 4 answers? It turns out that research shows no meaningful difference in results between 3 or 4 answers.

So, it's better to offer 3 answers because it's easier for teachers to create quizzes and students may find them less intimidating and take less time to complete.

## Tip #2

I'm sharing a technique we use in the multiple-choice quizzes that are included with some of our <a href="https://goventure.net/" target="_blank">GoVenture simulation games</a>. We believe this technique significantly increases the accuracy of the test results and reduces the impact of guessing.

Let's use this question as an example:

```
Question: What mix of colors makes green? 
1. Yellow and blue
2. Red and blue
3. Yellow and one other color
```

A typical quiz might award you 5 points for choosing (or guessing) the correct answer. And 0 points if you choose the wrong answer.

Note that a blind guess gives you a 33% chance of a correct answer. A somewhat educated guess likely gives you a 50/50 chance of guessing correctly. Some quizzes try to discourage guessing by deducting points for wrong answers. I'm not a fan of this approach because it contributes to fear-based education (<a href="https://books.playgoventure.com/3/newsletter/221/does-school-motivate-students-with-fear" target="_blank">which I wrote about here</a>).

### Here's our technique ...

For each of the 3 answers, we provide 3 selections:

* Best Answer
* Incorrect
* Correct but Incomplete

The student must make the correct selection for each of the 3 answers, as shown below.

<img src = "https://books.playgoventure.com/u/1721190833311-lVbXZf.png" style="width: 50%; display: block; margin: auto;">

There can only be one *Best Answer*, while *Incorrect*and *Correct but Incomplete*can be repeated.

* 3 points are earned for the correct *Best Answer*.
* 1 point is earned for each of the other two correct answers.
* To earn the maximum 5 points, all three have to be correct.

This approach better ensures that students have a deeper understanding of the content being tested.

## More On Assessment

* <a href="https://www.linkedin.com/pulse/fair-stress-free-student-assessment-mathew-georghiou--ewlaf/" target="_blank">Fair & Stress-Free Student Assessment</a>
* <a href="https://www.linkedin.com/pulse/assessment-strategies-educational-games-simulations-georghiou-/" target="_blank">Assessment Strategies for Educational Games and Simulations</a>
* Video of the concepts described in this article —

<iframe src="https://www.youtube.com/embed/A7cAv7xglTo?si=rf_lRVOdgrfEaxXd" style="border: none; display: block; margin: auto; aspect-ratio:16/9; height:auto; width:90%;" allow="autoplay; fullscreen; picture-in-picture"></iframe> <div align="center"> <a href="https://www.youtube.com/embed/A7cAv7xglTo?si=rf_lRVOdgrfEaxXd" target="_blank"_><u>Watch Full Screen</u></a> </div>
<small><small><div align="center">Video discussion of this topic</small></small></div>

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