---
title: "What It Really Cost Me to Invent a $30 Toy"
url: "https://books.playgoventure.com/3/newsletter/277/what-it-really-cost-me-to-invent-a-30-toy"
---

<img src = "https://books.playgoventure.com/u/1765054957277-YcOkfu.png" style="width: 80%; display: block; margin: auto;">

# What It Really Cost Me to Invent a $30 Toy


A few years ago I invented a plastic toy that makes building Hot Wheels tracks more fun.

Occasionally, I get feedback that my <a href="https://trackjack.toys" target="_blank">TrackJack</a> is too expensive.

In fact, the first ever Amazon review I got said it was a clever, useful, and well-made product ... but too expensive — so they gave it 2 stars.

The price was $24.99 (currently it's $29.99 and 4.4 ⭐s)

Now, you may know that there's not a lot of room between $0 and $25 ... because ... math 😊

Of course I realize that most people are not aware of the costs of bringing a product to market.

Some think the inventor pockets the entire selling price.

The reality is that we might profit a few dollars per sale if everything goes perfectly well.

Here's a list of all the costs to bring my TrackJack from idea to customer.

🟢 PREPARING INVENTORY

*   Manufacturing (sample, make, assemble)
    
*   Packaging (make, ship, assemble)
    
*   Barcode Fees
    
*   Shipping to Warehouse in USA
    
*   Shipping to Warehouse in Canada
    
*   Customs Brokerage Fees and Tariffs
    
*   Inventory Receiving Fee
    
*   Storage Fees (recurring)
    

🟢 SELLING

*   Reseller Listing Fee (Amazon, Walmart, Etsy)
    
*   Reseller Sales Fee (per order)
    
*   Shipping Materials
    
*   Order Fulfillment Fee
    
*   Shipping to Customer
    

🟢 BUSINESS OPERATIONS

*   Refund Risk and Costs
    
*   Marketing Costs and Risk
    
*   Business Operation Costs
    
*   Foreign Exchange Fees
    
*   Insurance Costs
    
*   Accounting Costs
    

🟢 INVENTING

*   Idea & Market Research
    
*   3D Modeling
    
*   Prototyping
    
*   Testing
    
*   Find Manufacturer
    
*   Manufacturing Mold (limited lifespan)
    
*   Safety Testing
    
*   Product Naming
    
*   Product Photography
    
*   Brand Design (fonts, logos, messaging)
    
*   Legal & Trademark
    
*   Patent Application
    
*   Packaging Sourcing
    
*   Packaging Design
    
*   Packaging Die
    

🟢 FOUNDER / INVENTOR

*   Personal time to manage all of the above
    
*   High probability of failure
    

🟢 PROFIT

*   If everything goes perfectly well with a product that sells for less than $30, you might make a few dollars per sale.
    
*   Then you lose some of that to income taxes.
    

❓ WHY DO IT

*   Inventing something from nothing that delights people is pretty rewarding, even if you don’t make much money from it.
    
*   Personally, I’m doing this as a side hustle so I’m not dependent on financial success. I wouldn't describe it as "fun" — I do it because I value the experience.
    

🚩 MY ADVICE for Inventing Physical Products

1.  Sell your product for 2 to 5 times what it costs to make and deliver it to the customer. That’s assuming your final price is considered reasonable by most customers — I feel I have to keep my TrackJack under $30, which doesn’t give me much wiggle room.
    
2.  Create a small and light product that sells for at least $100 so that shipping costs, storage fees, and tariff uncertainty have less influence on your profitability.
    

PS: I also invent board games and software games — I have different advice for those types of products.

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