---
title: "12. Competition &amp; Awardsi"
url: "https://books.playgoventure.com/5/gvceoig/80/12-competition-awardsi"
---

# 12. Competition & Awards
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- An effective way to increase fun and performance is through competition. Use Net Profit, Rubric Score, or other metric to rank students. Here is one possible measure:

  - Top 10% earn 10 points
  - Top 25% earn 7 points
  - Top 50% earn 5 points
  - Top 75% earn 3 points
  - All others earn 0 points

- If you choose to award cash, gifts, or other prizes, we recommend that you choose a larger number of winners for small prizes, rather than a few winners of larger prizes. This will motivate a higher number of participants to do well, while also minimizing any perceived unfairness that could arise with a larger prize.
  
- Prizes should be announced at the beginning of the Simulation Competition, and could be simple inexpensive gifts or even extra marks.

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