GoVenture SPORTS & ENTERTAINMENT | Instructor Guide

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    • GoVenture Sports & Entertainment Management simulation is included as a module within the GoVenture Entrepreneur Advanced and GoVenture Digital Marketing simulations.

    • If you have access to one of these simulations, you can play and assign the simulation to students. To do so, create a new Group and choose the Sports & Entertainment activity.

    • This Instructor Guide describes how to manage and assess student performance in the Sports & Entertainment Management simulation — which uses a different approach than the other modules available in the Entrepreneur and Digital Marketing simulations.

    • Refer to the Instructor Guides for the other products for details on how to create and manage student accounts and Groups.

    Business or Marketing Focus?

    • If your curriculum focus is business, the Entrepreneur simulation combined with the Sports & Entertainment simulation provides you with a comprehensive trai
    👉1. Start Here 317 words
  • Move 2. Learning Resources
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    2. Learning Resources


    2.1 Sport & Entertainment Management Simulation

    Product details are at GoVenture.net/sports

    Students can play the Simulation once an instructor gives them a Group number to join. Instructors can use the Play As Student feature to play as a student — but you must first create a Group to play.


    2.2 Instructor Guide and Website 

    This document you are reading now and an Instructor Dashboard (website) for monitoring student progress and performance.


    2.3 User Guide

    A guide for students that can be accessed from the Dashboard — User Guide


    2.4 Demo & Tutorial Video

    Video to watch before playing the Simulation — available in the Simulation, in the User Guide, and in this Instructor Guide section 1.


    2.5 Boo

    2. Learning Resources 534 words
  • Move 3. Duration of Play & Curriculum Planning
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    3. Duration of Play & Curriculum Planning


    • Nine sports and entertainment options are available to play: Basketball, Football, Baseball, Soccer, Hockey, Cricket, Boxing, Mixed Martial Arts, Wrestling. Students choose their preference inside the simulation. Note that the latter three options ("combat sports") have slightly different presentation due to the nature of those businesses.

    • The simulation can be completed over multiple sessions on any schedule. Estimated completion time is 2–3 hours when the Strategy Journal is required, or approximately 1 hour without it.

    • Consider playing the simulation multiple times to give students opportunities to enhance their learning and improve their performance. Repetition is very effective with simulation-based learning. Always create a new Group for each simulation.

    • Book with glossary provides additional learning as does the Student Experience Report.


    3. Duration of Play & Curriculum Planning 138 words
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    4. Assessment


    4.1 Monitoring Student Progress & Performance

    • Student progress and performance are tracked automatically and detailed reports are instantly available on the Instructor Dashboard under Groups & Reports.

    • Instructors can view and compare summary results for all students in a Group. Clicking a student name displays a detailed Performance Report for the student.

    • Assessment is fully automated as described below.


    4.2 Grading

    To convert the GoVenture assessment into a course grade, compare the estimated hours required for each GoVenture activity to the total number of course hours, including homework. Then assign a grade percentage that reflects this proportion.

    • For example, if your course requires 60 total hours and the GoVenture simulation and related activities take 6 hours, you might assign it at least 10% of the total course grade.

    • If a GoVenture activity carries more weight or i
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