Move ⛑️ Help With Setup?
⛑️ Help With Setup?
41 words
Move 2. Your Instructor Account
Open 2. Your Instructor Account
2. Your Instructor Account
2.1 Instructor Account
To unlock a GoVenture product, you need a Subscription Key. Then follow one of these directions —
Log in with your username and password to review the Instructor Dashboard (website). The Subscription Key is now expired and no longer needed.
The Instructor Dashboard allows you to create Groups, monitor student progress and performance, and play GoVenture as a student.
Screenshot of the Instructor Dashboard (website)
<img src = "https://books.playgoventure.com/u/d4ed79f3b1019114d5bb
2. Your Instructor Account
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Move 3. Learning Resources
Open 3. Learning Resources
3. Learning Resources
3.1 Digital Marketing Simulation
Simulates an engaging narrative story that places students in the role of an inventor of a new product. Students learn the basics of digital marketing while building and optimizing a marketing funnel to maximize sales and other metrics. Product details are at
GoVenture.net/dm
Students can play the Simulation activity once an instructor gives them a Group number to join. Instructors can use the Play As Student feature to play as a student — but you must first create a Group to play.
3.2 Marketing Content Creator
An activity where students create their own marketing content to sell a good or service. This includes identifying the product, consumer profile, brand, and marketing strategy and then designing a website, landing pages, and various advertisements. This activity can be assigned after the Simulation has been completed
3. Learning Resources
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Move 4. Student Accounts & Onboarding
Open 4. Student Accounts & Onboarding
4. Student Accounts & Onboarding
4.1 Student Accounts
Identify the type of account that applies to you and review the details below. Your type is displayed on your Instructor Dashboard as shown below.
- Learner Managed — College, Nonprofit, Business
-or-
- Instructor Managed — Primarily for K-12 Schools

4.1.1 Learner Managed — primarily for colleges, universities, nonprofits, and businesses
4. Student Accounts & Onboarding
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Move 6. Duration of Play & Curriculum Implementation
Open 6. Duration of Play & Curriculum Implementation
6. Duration of Play & Curriculum Planning
6.1 Recommended Scope and Sequence
At minimum, the Simulation should be played one time. If time allows, also play the Marketing Content Creator one time. For maximum learning, follow the steps below (19 - 27 hours):
- Simulation — 5 Hours (at the very start of the course)
- Marketing Content Creator | Hoverboard — 4 - 8 Hours
- Additional Videos — 1 Hour
- Simulation — 5 Hours
- Marketing Content Creator | Any Good/Service — 4 to 8 Hours
6.2 Learning Resources
Digital Marketing Simulation
Simulates an engaging narrative story that places students in the role of an inventor of a new product. Students learn the basics of digital marketing while building and optimizing a marketing funnel to maximize sales and other metrics.
Requires 5 hours to complete (on average).
Can be played over multiple sessions on any schedule.
If time allows, instructors sho
6. Duration of Play & Curriculum Implementation
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Move 8. Assessment
Open 8. Assessment
8. Assessment
8.1 Monitoring Student Progress & Performance
Student progress and performance are tracked automatically and detailed reports are instantly available on the Instructor Dashboard under Groups & Reports.
Instructors can view and compare summary results for all students in a Group. Clicking a student name displays a detailed Performance Report for the student.
Assessment for the Simulation activity is fully automated. Assessment for the Marketing Content Creator activity must be done manually by the instructor. See details below.
8.2 Digital Marketing Simulation
8.2.1 Performance SCORE — Metrics & Weights
Assessment is fully automated and summarized in a Performance Score (0 to 100%) that is weighted across multiple metrics:
Participation — 40%
Quiz — 30%
Skill — 30%
- Participation score is based on progress c
8. Assessment
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Move 🧑🦱 Educator Community
🧑🦱 Educator Community
34 words