6. Duration of Play & Curriculum Planning
6.1 Health & Wellness Gamified Ebook
6.1.1 Duration of Play
GoVenture can be played for any amount of time over multiple days, weeks, or months. Progress can be saved and resumed at any time. It’s flexible to fit your curriculum needs.
The amount of time it takes to complete a TOPIC or SUBJECT depends on the student and the length of the content.
Generally, it may take 2 - 5 minutes to read a TOPIC page and complete the QUIZ. It may take 15-30 minutes to complete an entire SUBJECT. Plus several minutes for each GAME played.
In total, GoVenture can deliver hundreds of hours of learning and activities, depending on your curriculum and preferences.
6.1.2 Content Organization
GoVenture is organized as follows:
CATEGORY (10)
SUBJECT (59 — see list below)
- TOPIC (300)
Each SUBJECT has several TOPICS. There are nearly 300 topics in total.
- PAGE
Each TOPIC is one scrollable page in the photobook. Each TOPIC page ends with a short QUIZ. - QUIZ
Each QUIZ consists of three questions randomly selected from a hidden list. Students must answer all three questions correctly to earn a gold coin. - GAMES
Games appear at the end of each SUBJECT. There are several types of word games and action games. Each game has customized content that matches the SUBJECT under which it appears. In total, there are hundreds of games. Each one is designed to be played in only a few minutes. Games reinforce the content and learning material presented in the photobook.
- PAGE
- TOPIC (300)
Navigation is unrestricted and students can access any of the content at any time. Students may repeat completed subjects, topics, sections, quizzes, and games.
6.1.3 Hiding Subjects
Instructors can hide SUBJECTS that may not be suitable for certain students.
SUBJECTS are chosen in GROUP SETTINGS, allowing you to selectively hide SUBJECTS for different groups of students.
6.1.4 Categories (10) and Subjects (59)
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Body Systems
Relationships
Substance Abuse & Addictions
Mental and Emotional Health
Personal Care
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Environmental Health
Community Health
Disease and Chronic Illness Chronic Disease
Human Development
Injury Prevention and Safety
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6.2 Medical Clinic Simulation
Practice patient intake, triage, communication, and clinical support skills in a realistic medical clinic environment.
Includes 30 Patient Cases.
All students are provided the same Patient Cases in the same sequence.
Instructors may require students to complete some or all Patient Cases. (The software does not include settings to enforce these requirements. Instructions must be communicated separately by the instructor.)
Each Patient Case takes approximately 5 to 10 minutes to complete, allowing students to complete an estimated 5 to 10 cases per hour.
Students earn points while completing each Patient Case, resulting in a score ranging from 0% to 100% for that case. A cumulative Performance Score is calculated as the average score across all completed Patient Cases. See section 8 for assessment details.
Students may repeat any Patient Case to earn a higher score. The highest score achieved for each Patient Case is used when calculating the cumulative Performance Score.
Partially completed Patient Cases are not saved. Students who exit before completing a Patient Case must restart that case from the beginning.
Tutorial video is available within the simulation, in the User Guide, and at GoVentureHealth.com
View list of medical equipment included in the simulation — click the black triangle
Observation
Look at the patient’s appearance, comfort level, breathing, posture, and visible signs of distress before selecting any tests or equipment.
Autoclave
Sterilizes medical instruments using pressurized steam. Not used on patients.
Blood Collection Kit
Used to collect blood samples for laboratory testing.
Blood Pressure Monitor
Measures blood pressure and helps identify signs of cardiovascular strain, pain response, or other concerns.
CT Scanner
Uses rotating X-ray beams to take detailed pictures of the inside of the body from many angles to create a 3D view that shows bones, organs, and soft tissues.
ECG Machine
Records the heart’s electrical activity and is useful when chest pain, palpitations, or cardiac symptoms are present.
Eye Chart
Measures visual acuity and helps identify changes or problems with vision.
Glucose Monitor
Measures blood sugar when symptoms suggest possible diabetes, dizziness, confusion, or weakness.
Microscope
Used to examine blood, tissue, or fluid samples in a laboratory setting.
Nebulizer
Delivers inhaled medication for breathing difficulty or respiratory conditions.
Ophthalmoscope
Used to examine the eyes and retina when vision problems or neurological concerns are suspected.
Otoscope
Used to examine the ear canal and eardrum when ear pain, hearing changes, or infection are suspected.
Peak Flow Meter
Measures how well air moves out of the lungs and helps assess breathing problems such as asthma.
Penlight
Used to examine the pupils, mouth, throat, or other areas that require a focused light during a physical assessment.
Pulse Oximeter
Measures oxygen saturation in the blood and pulse rate, especially useful for breathing problems or chest symptoms.
Reflex Hammer
Used to check reflexes and help identify possible nerve or neurological problems.
Ruler
Used to measure the size of wounds, rashes, swelling, or other visible findings during an assessment.
Scale
Measures body weight, which may be important for assessing health, monitoring changes, or calculating medication doses.
Specimen Cup
Used to collect urine or other specimens for laboratory testing.
Sterile Dressing Supplies
Used to clean, cover, and protect wounds while helping reduce the risk of infection.
Stethoscope
Used to listen to heart, lung, and bowel sounds during a physical assessment.
Thermometer
Measures temperature and helps identify fever or possible infection.
Tongue Depressor
Used to gently hold the tongue down while examining the mouth and throat.
Ultrasound Machine
Uses sound waves to create images of internal organs, soft tissues, blood vessels, or a developing baby.
Urinalysis Dipstick
Used to test a urine sample for substances such as glucose, protein, blood, and signs of infection.
Wound Care Kit
Contains supplies used to clean, assess, and dress wounds to promote healing and reduce the risk of infection.
X-Ray Machine
Produces images of bones and some internal structures, commonly used to evaluate fractures, chest conditions, and other injuries or abnormalities.
6.3 Medical Coding & Billing Simulation
Process patient cases from documentation through coding, billing, claim submission, and claim resolution.
Includes 50 Patient Cases.
All students are provided the same Patient Cases in the same sequence.
Instructors may require students to complete some or all Patient Cases. (The software does not include settings to enforce these requirements. Instructions must be communicated separately by the instructor.)
Each Patient Case takes approximately 2 to 5 minutes to complete, allowing students to complete an estimated 10 to 25 cases per hour.
Students earn points while completing each Patient Case, resulting in a score ranging from 0% to 100% for that case. A cumulative Performance Score is calculated as the average score across all completed Patient Cases. See section 8 for assessment details.
Students may repeat any Patient Case to earn a higher score. The highest score achieved for each Patient Case is used when calculating the cumulative Performance Score.
Partially completed Patient Cases are not saved. Students who exit before completing a Patient Case must restart that case from the beginning.
Patient cases are adapted from synthetic health records generated by Synthea, then simplified for educational use.
Tutorial video is available within the simulation, in the User Guide, and at GoVentureHealth.com