GoVenture ENTREPRENEUR| Instructor Guide

  • Move 1. Start Here
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    πŸ‘‰Start Here

    Instructors β€” get started quickly by watching the videos or following the step-by-step directions β€” both are below.


    ▢️ Play The Game

    If you are not ready to set up GoVenture Entrepreneur and just want to play the game yourself right now, click here to play the trial version. This version allows you to briefly play and quickly progress through all three business levels β€” Lemonade Stand, Kiosk Business, and Full Business. Or you can continue following this Instructor Guide and set up GoVenture just as you would for your students.


    πŸ“½οΈ Watch Videos

    1️⃣ Watch this 2-minute video on how to create your Instructor Account, set up Simulations, and onboard students. This video is for Online Subscriptions not Perpetual or SUITE Licenses.

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    1. Start Here 756 words
  • Move ⛑️ Help With Setup?
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    Questions?

    Reply to our latest email or submit our help form


    ⛑️ Help With Setup? 41 words
  • Move 2. Resources
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    2. Resources


    2.1 Product Description

    GoVenture Entrepreneur is the most realistic small business startup and operations simulation in the world. Start with a Lemonade Stand, level up to a Kiosk, Food Truck, and Full Business to build a business from the ground up. Ideal for players of all ages and levels. GoVenture Entrepreneur can be used to enhance your current course or training or to build an entirely new course β€” everything instructors and students need is included to meet or exceed national and regional learning standards. To find out more about GoVenture and other educational games and simulations, visit GoV

    2. Resources 1,084 words
  • Move 3. Instructor & Student Accounts & Onboarding
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    3. Instructor & Student Accounts & Onboarding


    Section 3.3 includes a Slide deck and Syllabus for instructors to use to onboard students.

    3.1 Your Instructor Account

    • Once you create your Instructor Account (see Section 1), log in to review the Instructor Dashboard (website).

    • The Instructor Dashboard allows you to create Groups, monitor student progress and performance, and play GoVenture as a student.

    Screenshot of the Instructor Dashboard (website) with options for managing a Group


    3.2 Sharing Instructor Accounts

    Instructors can share access to their accounts with other instructors or coll

    3. Instructor & Student Accounts & Onboarding 1,464 words
  • Move 4. Groups
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    4. Groups


    4.1 Creating Groups

    • For students to begin playing the Simulation, the instructor must create a Group. Groups allow you to keep student performance results organized by class, school, region, or any other grouping that you prefer. Students can join multiple groups.

    • Use the Instructor Dashboard to create a Group. Instructors have the option to focus students on specific activities.

      • Follow the on-screen directions to choose your Group settings.

      • Copy and share the 7-digit Group number with your students. Students will join your Group and be able to play the Simulation. Instructors can also use the Group Number to play as a student.

      • When students join your Group number, they will automatically appear on your Instructor Dashboard. Rostering is automated so you do not have to input student names or other information.
    • Students cannot play the Simulation until an instructor provides them wit

    4. Groups 401 words
  • Move 5. Microlearning
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    5. Microlearning


    5.1 Microlearning Modules

    • Microlearning Modules are designed to teach students fundamental concepts and terminology. This saves instructors from having to lecture on these topics or provide other resources like textbooks.

    • The entire set of 145 microlearning modules includes nearly 5 hours of video plus 2 hours of review and quizzes. The same content is included in the Business Superhero Book (PDF).

    • Instructors can choose which modules to include and mark them as optional or required. Each module is only a few minutes in duration, ending with 2 to 5 multiple-choice quiz questions. Assessment is automated. Students earn 1 star for completing a microlearning module with 1 mistake made on the quiz questions for that module, or 2 stars if no mistakes made. 0 stars are earned otherwise.  2 stars are scored with 1 point while 1 star is 0.7 points.

    • Instructors can monitor student progress and performance on the Instructor Dashboard (Website).

    5. Microlearning 2,004 words
  • Move 6. Gameplay
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    6. Gameplay


    6.1 Basic and Advanced Versions

    • GoVenture Entrepreneur is available in two versions:  BASIC and ADVANCED.

    • The BASIC version has a lower price and includes the Lemonade Stand and Kiosk Business but does not include the Full Business.

    • All included resources are the same in both versions.


    6.2 Video Demos

    Lemonade Stand | Watch Full Screen


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    6. Gameplay 2,015 words
  • Move 7. Individual & Team Play
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    7. Individual & Team Play


    GoVenture Entrepreneur is designed for each student to play on their own, but team play and collaboration can be added using the methods below.

    • If students are physically together, they can use one device to play together using one student account login. GoVenture treats them as one player. Teams of 2 or 3 are manageable in this way. A video conferencing app with screen sharing enables students on the same team to play remotely.

    • If students are at a distance or together, instructors can assign students to teams and grade students based on both their individual and combined team results. This encourages students to help each other to improve their collective performance, while maintaining individual student responsibility for their own personal performance and participation requirements. This same approach can be used for an entire class where a portion of a final grade can be based on the combined results of the entire cl

    7. Individual & Team Play 185 words
  • Move 8. Intructor Controls
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    8. Instructor Controls


    Instructors can control many settings in the Simulation using Group settings. Watch this video and review the text below.


    8.1 Play Limits

    • Instructors may optionally limit play to pace student progress and allow time to review performance results. Edit group settings at any time to change these limits.

    Maximum Simulation Days To Play Set this to stop students from progressing past a specific number of Simulation Days.
    Last Calendar Day Allowed to Play Set this to stop students f

    8. Intructor Controls 558 words
  • Move 9. Assessment
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    9. Assessment


    GoVenture Entrepreneur includes multiple assessment options to choose from, enabling instructors to perfectly match their grading and performance preferences. Watch this 12-minute video to discover how to set up GoVenture Entrepreneur for your course and review student assessment methods.


    9.1 Assessment Methods


    9.1.1 Summary

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    METHOD
    9. Assessment 3,245 words
  • Move 10. Curriculum Planning Guide
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    10. Curriculum Planning Guide


    This Curriculum Guide helps instructors with the scope and sequence of course planning for GoVenture Entrepreneur. GoVenture can be used as a supplement to enhance an existing curriculum for 2, 5, 10, or 20 hours, or it can be used as the core curriculum for a course that requires 40 hours or more.


    10.1 Curriculum Time

    • The primary decision an instructor must make is to determine how much time is available for GoVenture. This includes curriculum and homework time.

    • GoVenture is comprehensive and modular and can be configured to match your available time and the learning outcomes

    10. Curriculum Planning Guide 1,435 words
  • Move 11. Syllabus Sample
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    11. Syllabus Sample


    This is a sample syllabus that instructors can copy and customize for students. Copy the contents to your own document or post on your learning management system.

    *IMPORTANT * This document is missing important information that depends on how you plan to use GoVenture in your curriculum. Be sure to add the missing information (shown as blanks lines ________) and edit the clarifying directions (shown in red).


    About GoVenture Entrepreneur

    • We will be playing a realistic business simulation game called GoVenture ENTREPRENEUR BASIC ? ADVANCED.

    • Each studen

    11. Syllabus Sample 641 words
  • Move 12. Accounting Features
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    12 Accounting Features


    GoVenture is ideal for enabling students to directly experience accounting in action. Several features are available to enhance accounting concepts, including a manual accounting option where students must post their double-entry transactions. Details below.


    12.1 Accrual or Cash Basis

    • Accounting in Lemonade Stand is cash basis.

    • Accounting in Kiosk Business is accrual basis, but functions like cash basis. All payables are immediately paid from cash when incurred and receivables are immediately received in cash when earned.

    • Accounting in Full Business is accrual basis. The player chooses when to pay payables. Receivables are automatically and immediately received in cash when earned.


    12.2 Startup Costs as Assets

    • The Kiosk Business includes purchase of a kiosk and costs for Startup Services, while the Full Business includes leasehold costs and star
    12. Accounting Features 1,460 words
  • Move 13. Report Screenshots
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  • Move πŸ§‘β€πŸ¦± Educator Community
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    Join Our Educator Community

    Questions?

    Reply to our latest email or submit our help form


    πŸ§‘β€πŸ¦± Educator Community 34 words