Open Is Your VR Metaverse Experience On Time?

Time — this is one of the most important considerations when designing educational experiences.
And a particular challenge for the VR metaverse.
Why?
Because instructors have a limited amount of time to achieve specific learning outcomes for each course that they teach.
And, with courses that have synchronous delivery (live online or in person), each session is often less than one hour.
Instructional designers must consider how much time their learning experience will take, and how it can be segmented into multiple short sessions when necessary.
Students may spend time on lectures, textbooks, videos, lessons, activities, games, simulations, virtual reality, quizzes, and more.
If one learning experience requires too much time, many instructors will not be able to fit it into their curricula, otherwise they risk not being able to achieve all the required e