Games designed for education are quite different than games designed for entertainment.

I have previously described how all games are educational —  It doesn’t matter if we are shooting aliens, flinging angry birds, or leading a guild into battle, our brains are wired to learn.

Let's take a closer look at the benefits provided by games designed for entertainment and the challenges they pose for educators who want to use them.

WOW

First, consider the skills required by a person who is leading a guild into battle in World of Warcraft (WOW)— a massively multiplayer online role playing game with a fantasy-science fiction theme.

The guild leader assembles a group of players from around the world and leads them into various battles — assessing individual player skills and powers, identifying risks, managing time, communicating, adapting, solving problems, resolving conflicts, negotiating, and more.

Daniel J. Moore wrote an insightful article about his experience as a Guild Leader in How I Learned Management Skills in World of Warcraft

Compare the first-hand experience described above with any conventional management or leadership training you may have read about or undertaken. How do PowerPoint slides, executive speeches, empathy workshops, and team bonding sessions stack up?

The Benefits

Here's what makes entertainment games so amazing:

There are more reasons we can list, but that's enough for now.

The Challenges

Ok, so if entertainment games are amazing, why do we need educational games? How are they different?

Here's how and why:

Which is Better?

If you are designing an educational game or considering adopting one, consider this:

Games designed for learning cannot compete with games designed for entertainment.

If you are comparing fun or repeat play, the entertainment game is always going to win.

That's because whenever a game has some other objective beyond entertainment, the gameplay becomes watered down — there's no way around that.

But — what's important to keep in mind is that games designed for learning do not directly compete with games designed for entertainment. They compete with other resources designed for learning — textbooks, lectures, videos, projects, and case studies.

And that's a competition that educational games will always win.

So there you have it.

This is why entertainment games, as amazing as they may be, are rarely used in education. And why games specifically designed for education are important.

Of course, some adventurous educators do use entertainment games quite successfully — if that's you, share your story in the comments!

PS: Speaking of leadership training, check out my businessXP training — the world's first and only fully-game based training for aspiring business leaders and entrepreneurs.



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I'm Mathew Georghiou and I write about how games are transforming education and learning. I also share my experience as an entrepreneur inventing products and designing educational resources used by millions around the world. More about me at Georghiou.com