Help Me Design a Board Game — Part 3

Parts 1 & 2

In Part 1 and Part 2 of this board game design experience, we:

Nothing is finalized yet, but we have enough to move on to the next stage of the design.

Game design is an iterative process where we might make a tentative decision to allow us to move on to the next stage to see how things play out. Then we can reevaluate and adjust as we go.

Part 3

The next step is to determine how all of the 6 Choices can be integrated and repeated in the gameplay.

Here's what I have come up with:

Sketch on my ReMarkable tablet

Use a game board with a path that players will follow. This is a common "opoly" style game mechanic. This is not my typical go-to preference, but it seems to be the best option here where we have to a number of specific actions.

Progressing

Spaces

Cards

Sketch on my ReMarkable tablet

Next Steps

The next step will be to design sample cards for the 6 Choices and Events.

Share Your Thoughts

Post comments in our Teaching Superhero Community

Am I on track?

Am I missing something?

Do you have any suggestions?

Should I keep posting about this game?

PS: Please only share ideas if you are willing to allow me or anyone following this discussion to use them for free without any obligation. If you contribute an idea that has a significant influence on the design of my game, I will be pleased to gift you a copy of the game.



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I'm Mathew Georghiou and I write about how games are transforming education and learning. I also share my experience as an entrepreneur inventing products and designing educational resources used by millions around the world. More about me at Georghiou.com