9. Curriculum Planning
9.1 Sample Implementation
The tables below describe implementations that are commonly used.
On average, it may take 15-40 minutes each period for a player acting alone to make thoughtful decisions (or one hour or more for thorough analysis). With team play, at least one hour or more per period is often needed to allow for communication and consensus. It is up to the Simulation Manager to determine how much time pressure will be applied.
When choosing simulations to play, review the many QuickStarts available to find industries that best match your curriculum.
You can start with a basic simulation and move up to more advanced simulations, providing students with increasing challenges and new information to discover. Or, you may choose to use the same simulation throughout, so that students become more comfortable with the business decisions they must make to be competitive.
Student onboarding and Assessment options are described elsewhere in this document.
9.2 14-Week Semester
Simulation | Time Advance | Grading |
---|---|---|
#1 Practice: Students each run their own businesses while competing against each other. Turn ON the Tutorial Quiz and set all Market Research reports to cost $0. | 1-WEEK DURATION: 7 Periods. Advance once each day for 7 days in a row. | Participation — 5 points earned by saving in at least 4 periods, otherwise 0 points. |
#2 Individual Play: Students each run their own businesses while competing against each other. | 5-WEEK DURATION: 5 Periods. Advance once each week. | See the Instructor Guide for assessment advice. |
#3 Team Play: Students work in teams of 3 or 4 to manage the same business while competing against other student teams. | 5-WEEK DURATION: 5 Periods. Advance once each week. | See the Instructor Guide for assessment advice. |
9.3 5-Week Course
Simulation | Time Advance | Grading |
---|---|---|
Simulation #1: Practice Students each run their own businesses while competing against each other. Turn ON the Tutorial Quiz and set all Market Research reports to cost $0. |
1-WEEK DURATION 7 Periods. Advance once each day for 7 days in a row. |
Participation — 5 points earned by saving in at least 4 periods, otherwise 0 points. |
Simulation #2: Individual Play Students each run their own businesses while competing against each other. |
2-WEEK DURATION 5 or 6 Periods. Advance three times each week. |
See the Instructor Guide for assessment advice. |
Simulation #3: Team Play (or Individual Play if preferred) Students work in teams of 3 or 4 to manage the same business while competing against other student teams. |
2-WEEK DURATION 5 or 6 Periods. Advance three times each week. |
See the Instructor Guide for assessment advice. |
9.4 Choose Your Own Duration
Simulation | Time Advance | Grading |
---|---|---|
#1 Practice: Students each run their own businesses while competing against each other. Turn ON the Tutorial Quiz and set all Market Research reports to cost $0. | 7 Periods. Advance once each day for 7 days. | Participation — 5 points earned by saving in at least 4 periods, otherwise 0 points. |
#2 Individual Play: Students each run their own businesses while competing against each other. | 6 to 12 Periods. Advance 1, 2, or 3 days each week (depending on how much time you want students to focus on the simulation). | See the Instructor Guide for assessment advice. |
#3 Team Play: Students work in teams of 3 or 4 to manage the same business while competing against other student teams. | 6 to 8 Periods. Advance 1 or 2 days each week. | See the Instructor Guide for assessment advice. |