12. Competition & Awards
An effective way to increase fun and performance is through competition. Use Net Profit, Rubric Score, or other metric to rank students. Here is one possible measure:
- Top 10% earn 10 points
- Top 25% earn 7 points
- Top 50% earn 5 points
- Top 75% earn 3 points
- All others earn 0 points
If you choose to award cash, gifts, or other prizes, we recommend that you choose a larger number of winners for small prizes, rather than a few winners of larger prizes. This will motivate a higher number of participants to do well, while also minimizing any perceived unfairness that could arise with a larger prize.
Prizes should be announced at the beginning of the Simulation Competition, and could be simple inexpensive gifts or even extra marks.