Help Me Design a Board Game — Part 11

It's been many months since my last update. A couple of reasons:

In any event, we continue to move forward — no stopping now!

Catch up by reviewing Parts 1 to10.

Here's where we are now

I completed a draft of the gameplay and rules and we have started creating design drafts. This is the part I enjoy the most.

Why? Three reasons:

  1. It makes the game feel real.

  2. Designing the gameplay is constant problem-solving and that's hard work. As I've shared before, it's particularly difficult when desiging to achieve an educational objective.

  3. Someone else does the heavy lifting — our graphic designer.

Design Samples

Below are early design samples that we use to start the process and help with:

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Character illustration styles.

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Rough card layout options to get a feel for what works and what doesn't.

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Next Steps

Our next step is to continue to iterate on this process until we are happy with the result. How many iterations? As many as it takes.

Share Your Thoughts

Post comments in our Teaching Superhero Community

Am I on track?

Am I missing something?

Do you have any suggestions?

Should I keep posting about this game?

PS: Please only share ideas if you are willing to allow me or anyone following this discussion to use them for free without any obligation. If you contribute an idea that has a significant influence on the design of my game, I will be pleased to gift you a copy of the game.



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I'm Mathew Georghiou and I write about how games are transforming education and learning. I also share my experience as an entrepreneur inventing products and designing educational resources used by millions around the world. More about me at Georghiou.com